Batman Arkham Origins Burnley Glitch Fix

Are intentional bugs a good idea? I mean what if the pirater just assumes the game is buggy instead of buying the full game? You can assume the pirate wasn't a customer to begin with. He would have played the full game and have no reason to buy it.

Oct 26, 2013  Batman: Arkham Origins Burnley Tower Glitch & Other Common Bug Issue Fixes. For walkthroughs and other tips for Batman: Arkham Origins, check out the Master List. Stephanie Tang. I too encountered the burnley towers glitch. I was stuck there for 15 mins. So i restared the game and found myself at the top of the tower and got past.

So you're saying it's pointless, then? You're saying that implementing such a bug is a waste of time/effort, so they did it anyway. I could argue that all they're doing, if anything, is granting the pirate a sense of moral vindication. Like 'Hey I'm glad I didn't buy this game. People who don't pirate are suckers!'

Judging from the Quick Look, there seemed to be a lot of little pathfinding and traversal problems in BAO. Batman has problems flowing through environments, and enemies are very slow to react. Things I noticed during the QL: • Enemies do not react to Batman until he's right in front of them, i.e. When Brad hopped over a railing in front of a thug.

The thug only started to engage Batman when he was toe-to-toe against him. • On a rooftop, Bats wouldn't step up onto the roof. That was really odd. • Poor quick-grapnel manoeuvers, not bringing Batman up very high. • The tall buildings in the overworld lack gargoyles to grapnel onto, which seems like an omission. Brad complained about something similar. • Many weird animation transitions, but I believe that's standard to the series.

Are intentional bugs a good idea? I mean what if the pirater just assumes the game is buggy instead of buying the full game? You can assume the pirate wasn't a customer to begin with. He would have played the full game and have no reason to buy it. To be fair the last game I pirated was Fallout New Vegas near launch and felt bad so I bought it. Though, that game was chocked full o' bugs and still is. Shame this game sounds like such a mess after the first two were so good.

I do want to see a video game where you character isn't strong enough to pull him/herself up over ledges. It takes a lot of upper body strength to do that even with a good grip and video games make it seem like cake. Are intentional bugs a good idea? I mean what if the pirater just assumes the game is buggy instead of buying the full game? You can assume the pirate wasn't a customer to begin with. He would have played the full game and have no reason to buy it.

So you're saying it's pointless, then? You're saying that implementing such a bug is a waste of time/effort, so they did it anyway. I could argue that all they're doing, if anything, is granting the pirate a sense of moral vindication.

Like 'Hey I'm glad I didn't buy this game. People who don't pirate are suckers!'

I'd be willing to bet that anyone who makes a habit out of pirating games to demo them (if such a person actually exists) has run across this idea before and would look around the internet to see if the game's actually buggy or if it's buggy because he pirated it. Early on in Burnley's Comunication Tower there's this amazing bug, where batman is trapped in a room and the vent is the only way out. I continued to try this, maybe 7 more times, then WBID would disconnect me. And it's not the only one, had a couple tragic ones in predator moment in the story. There's a lot of surface problems and path finding issues I keep seeing in the game, hopefully a patch may come soon.

One can only hope. Please feel free to share bugs you encountered. Had the EXACT same bug. Annoying as hell. Batman's hands never clip through objects like that either so there's clearly something wrong with the geometry there. Judging from the Quick Look, there seemed to be a lot of little pathfinding and traversal problems in BAO. Batman has problems flowing through environments, and enemies are very slow to react.

Things I noticed during the QL: • Enemies do not react to Batman until he's right in front of them, i.e. When Brad hopped over a railing in front of a thug.

The thug only started to engage Batman when he was toe-to-toe against him. • On a rooftop, Bats wouldn't step up onto the roof.

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That was really odd. • Poor quick-grapnel manoeuvers, not bringing Batman up very high. • The tall buildings in the overworld lack gargoyles to grapnel onto, which seems like an omission.

Brad complained about something similar. • Many weird animation transitions, but I believe that's standard to the series. I really do think the new team did an entire new engine and redid a lot of things, just never had the time to polish them.