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// ---------------------------------------------------------------------------- // include thirdperson settings and helpers exec thirdperson.cfg // ---------------------------------------------------------------------------- // Xbox 360 controller settings joy_name 'Xbox 360 controller' // ( def. 'joystick' ) joy_advanced 1 // ( def. 0 ) joy_advaxisx 3 // ( def. 0 ) joy_advaxisy 1 // ( def. 0 ) joy_advaxisz 0 joy_advaxisr 2 // ( def. 0 ) joy_advaxisu 4 // ( def.
0 ) joy_advaxisv 0 joy_forwardthreshold 0.15 joy_sidethreshold 0.15 joy_pitchthreshold 0.15 joy_yawthreshold 0.15 joy_forwardsensitivity - 1 // ( def. - 1 ) joy_sidesensitivity 1 joy_pitchsensitivity 1 // ( def. 1 ) joy_yawsensitivity - 1.5 // ( def. - 1 ) // - 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme joy_response_move 0 // ( def. 1 ) // - DISABLED - 'Look' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=custom joy_response_look 0 joy_lowend 0.5 // ( def. 1 ) joy_lowmap 0.2 // ( def. 1 ) joy_accelscale 2.0 // - The stick range where autoaim dampening is applied.
Nissan almera wiki. 0 = off joy_autoaimdampenrange 0.85 // ( def. 0 ) // - How much to scale user stick input when the gun is pointing at a valid target. Joy_autoaimdampen 0.5 // ( def. 0 ) // - POV manipulator operates on diagonal axes, too. Joy_diagonalpov 0 joy_display_input 0 // - Wingman warrior hack related to turn axes.
Joy_wingmanwarrior_turnhack 0 // - Wingman warrior centering hack.
Originally posted by:Do developers usually add a little assist or auto lock when adding controller support to FPS? Originally posted by:Do developers usually add a little assist or auto lock when adding controller support to FPS?