Lotr Bfme2 Rotwk Patch 201 Crack

A patch updating the English edition of LOTR: The Battle for Middle Earth II: Rise of the Witch King to v2.01. It implements several bug fixes and changes. Cokolevka importnih kineskopov cvetnogo izobrazheniya. See entire list below.

This is the retail patch 2.01 for the English release of Battle for Middle-Earth II: Rise of the Witch-King. A patch updating the English edition of LOTR: The Battle for Middle Earth II: Rise of the Witch King to v2.01.

Version 2.01 – April, 2007 General - Unit ------------------------------ • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%).

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• Factory Armor more resistant to Pierce (2% from 10%). • Resource Armor more resistant to Pierce (5% from 10%). • All units that use siege armor are more resistant to Pierce (5% from 20%). • HeroMini Foot more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (80% from 50%) • HeroMiniMounted more resistant to Slash (25% from 60%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%). • Hero Armor more vulnerable to Slash (40% from 25%); more resistant to Pierce (20% from 25%); more vulnerable to Specialist (30% from 25%); more vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%).

• Tough Hero Armor more vulnerable to Specialist (30% from 15%); more vulnerable to Crush (35% from 10%); more resistant to Flame (20% from 25%); more resistant to Magic (25% from 50%); more vulnerable to Hero (65% from 50%); more resistant to Structural (40% from 50%). • HeroLight Armor more vulnerable to Crush (50% from 15%); more resistant to Flame (25% from 35%) • HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (15% from 50%); more vulnerable to Flame (40% from 25%); more resistant to Magic (50% from 100%); more resistant to Poison (50% from 75%); more vulnerable to Structural (80% from 50%). General - Creeps & Powers ------------------------------ • The “Heal” power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores up to 60% health (originally 100%). • The Structure Rebuild power timer has been reduced to 4m (originally 6m); further its area of effect has been reduced to 150 (originally 300) • Both Darkness and Freezing Rain’s recharge time have been reduced to 6m (originally 9m).