Spavner Mod Dlya Stalker Nature Winter

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TRANSLATION: Ever since the release of SoC, fans and modders have been busy working on changing the game's atmosphere and looks. One of the ways to do that is to change the season during which the game seemingly takes place. Modifications that give it a Spring or Autumn or Summer feel sprang up quickly but today we will be taking a look at the dedicated Winter mods! Only the finest and most important of such mods will appear in this video!

/631430/vogons-additional-alien-race-based-hitchhikers-gui monthly 0.5 2011-10-23.://boardgamegeek.com/thread/631261/number-monsters-and-spawn-cards.com/thread/629226/friendly-area-during-winter-winter-builds monthly 0.5. /thread/629126/how-bring-out-competitive-nature-reluctant-partner monthly. Browse and play mods created for S.T.A.L.K.E.R. Shadow of Chernobyl at Mod DB. STALKER Winter edition Dec 27 2018 Released 2012 First Person Shooter.

• Winter Mod for Shadow of Chernobyl. The history of Winter mods starts with this creation released in 2008. Rain replaced with snowfall, everything being changed to pure snowy-white - it is a beautiful sight.

The author (Zerest) also changed the bolts to snowballs and modified some of the sounds of the game. Fans got a good reason to replay the game with this mod even a year after release and it got a lot of attention and fans. To current day fans it may look a bit basic, but it was a very good start for the STALKER Winter mod scene! • Night Before Christmas 1-2 for Shadow of Chernobyl. A surprising new story modification set during the time before Christmas. We currently await a part 3.

Part 1 is actually based on Nikolai Gogol's short story (Christmas Eve). With a unique atmosphere and characters and some interesting quests and even a custom VA, it is an impressive mod for sure, with part 2 even having custom mechanics. • Cold Blood for Clear Sky. This is likely one of the most beautiful winter mods ever released for the series. Atmosphere was key and the modders did their best with the audio and visuals of the mod for maximum immersion.

It also has certain gameplay enhancements related to the cold like our previous entry. Several new locations were added too such as Darkscape, Bar and Pripyat. It is also a freeplay type mod with full freedom for the player.

To be fair it is a very cool and immersive mod, but it requires some work on its quest and mechanics to be truly incredible. Still it is a very solid addition and worthy of your time. • Winter of Death: Ultimatum for Call of Pripyat. Another one of the relatively early winter modifications for STALKER. It started off simple enough with just some texture and sound changes but over time the devs started spending more and more time fleshing it out.

Not only were the textures changed, but the effects too received a major overhaul. Many weapon and model changes make an appearance alongside added maps from the previous games such as Garbage and Dark Valley (among others). The new storyline insured it getting VERY high marks from the community and inspired the author to work on Frozen Zone. Unfortunately, that project was closed in 2016.

• Nature Winter V2.3 Black Edition for Shadow of Chernobyl. The only mod to fully realize the Winter cold in gameplay form on our list. Featuring a modified UI with a temperature of the environment being key for survival. Once it starts dropping, it is time to haul ass to the nearest fire. Weapons and armor are also affected by the cold and different suits have different anti-freezing properties. As the player advanced they also get special points that can be used for different purposes such as buying unique items. Due to its rich gameplay AND story chops — this modifications gets our top spot!

EDIT: Reddit is stupid and ruined how the mods are ordered. It is 5-1, not 1-5.

In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.